From this moment on, we need to side with one of the factions, thus ultimately deciding with whom we want to finish the main plot. This graph shows you how your choice of faction affects the endings.īethesda created its game in such a way that it leads the player linearly through all of the missions up until the quest called Institutionalized. The worst thing that can happen is being locked out of the final quests, as a result of entering cooperation with the Institute.Below you can find the main quests path that shows you how the main plot proceeds and what choices you can make. Important note - none of the remaining factions has a quest, as a result of which you would become the enemy of Minutemen. This quest does not activate by itself, because you need to become the enemy of the Brotherhood of Steel all by yourself (e.g. The last of the three is about destroying the Institute.Īfter you complete the game's main storyline, you can start an optional quest from the Minutemen - With Our Powers Combined, where you need to eliminate the Brotherhood of Steel. This unlocks quests: Form Ranks, Defend the Castle and The Nuclear Option. as a result of murdering Father), you become the enemy of the Institute. You can unlock the last batch of quests for Minutemen if, in Institutionalized main quest, you tell no to Father and you do not start your work for the Institute or, if as a result of your actions (e.g.
Additionally, Sturges asks you to complete for him quest Inside Job. If you have completed sufficient number of previous quests for this faction, you will be granted help. This means quests such as ( Sanctuary, Cleaning the Way and the following ones) as well as side quests ( The First Step, Mama Murphy and the randomly generated ones).ĭuring the first "independent" quest - The Molecular Level, you can (although this is not required) ask Minutemen to help you build the teleporter. From the moment of completing When Freedom Calls, you can accept quests from the Minutemen faction. While exploring the location, you encounter the Minutemen that have taken refuge at the Museum of Freedom and this is where their first quest starts - When Freedom Calls. This is so, because, after you leave Vault 111, you receive Out of Time, whose objective is to investigate the town of Concord. You can encounter the Minutemen faction, virtually, at the very beginning of the game. You encounter Minutemen very early into the game